Persistent world · always running

STAKE THE LAND.FORGE AN EMPIRE.WAGE WAR.

A persistent Web3 strategy MMO on one shared hex world. Stake the native token to claim finite land, build industrial-military supply chains, trade a player-driven economy, and conquer your neighbors — alone or in an Allegiance.

WORLD
ONLINE
LAND PLOTS
~250,000
TOKEN
$HEXAR
SEASON
30 DAYS
A

The Core Loop

01
STAKE
02
CLAIM
03
BUILD
04
FARM
05
MANUFACTURE
06
RAID
07
ALLY
08
EARN

Easy to understand, brutal to master. Learnable in ten minutes; the supply-chain arbitrage, combat counters, and Allegiance politics take years.

B

Doctrine

01

Land is staked, not bought

Lock $HEXAR to secure a plot — never spent, always returnable. Conquest transfers the right to the land, never your principal. Skin in the game without loot in the game.

02

Economy before war

No army without a supply chain. No plot makes everything well. Specialization and trade are structurally forced — then war disrupts what the economy built.

03

War funded by sinks, not emissions

Every reward $HEXAR is first collected from a real sink. The protocol can never pay out more than it took in. No infinite emissions. No death spiral.

C

Finite Land · Real Scarcity

Nine terrain types, each with its own yields, defenses, and stake. Higher tiers earn more and bleed more. Stake is locked — never spent, never lootable.

DEF ×1
Basic Plot
10,000 $HEXAR
DEF ×1.1
Forest Plot
12,500 $HEXAR
DEF ×1
River Plot
15,000 $HEXAR
DEF ×1.3
Mountain Plot
20,000 $HEXAR
DEF ×0.9
Oil Desert Plot
25,000 $HEXAR
DEF ×1
Coastal Trade Plot
30,000 $HEXAR
DEF ×1
Industrial Plot
40,000 $HEXAR
DEF ×1
Technology Ruins Plot
50,000 $HEXAR
DEF ×0.9
Warzone Plot
60,000 $HEXAR
D

$HEXAR · Not a Reward Printer

Fixed supply. No minting for rewards. Every sink — staking, fees, upkeep, speed-ups, war — flows through a single router and splits three ways. A hard, on-chain invariant guarantees payouts can never exceed what sinks collected.

BURN≥ 20%
permanently removed · structural deflation
SEASON POOL~40%
ranked player rewards (sink-funded)
REGION TAX~20%
income for territory-holding Allegiances
Token flow
PLAYERS
  │ fees · upkeep · speed-ups
  ▼
SINK ROUTER ──► BURN  (supply ↓)
  │
  ├──► SEASON POOL ──► ranked payouts
  │
  └──► REGION TAX ──► Allegiance treasuries
                          │
                          └► re-spent (sinks) ↺
Σ rewards ≤ Σ sinks − burns · enforced in contract

THE WORLD IS ALREADY AT WAR.

No matches. No lobbies. One live map, always running. Claim your ground before someone else stakes it.

Enter the War Room →